CONVERSATION AS MENTALISM VOLUME 3

by

$29.95

The Blurb

Would you like to have in your repertoire some killer effects that you can perform anytime, anyplace and without any props?

Then rejoice! Mark Elsdon’s new Conversation As Mentalism Volume 3 is just what you’re looking for.

You will learn a brand-new mind game using a single borrowed key, a killer card trick with no cards, an impossible coincidence in time, the best impromptu coin prediction, an utterly incredible memory stunt, and much more!

All in all, nine brand new effects that have been designed with one outcome in mind – to amaze whomever you are talking to without the aid of any gadgets, gizmos or gimmicks.

Conversation As Mentalism Volume 3 once again teaches pure, propless mentalism at its most organic.

“It is my firm belief that the title of these books should be changed to The Essential Handbooks of Impromptu Mentalism. The routines taught are all very simple, direct, and deeply fooling. This material should be in the arsenal of every modern mentalist! I give it my highest recommendation.”
– Michael Murray

“These are Mark’s other great releases up there with the Meridian Technique. As well as the clever effects, and probably more importantly, you’re going to learn an attitude that can be used to approach performing in all real-world situations.”
– Colin McLeod

“Conversations As Mentalism series is a collection of impromptu gems that can be used at the drop of a hat. Just the piece with the invisible dice alone is worth the cost of the entire booklet! With just what you carry in your pockets and the knowledge in this booklet, you will be able to perform a whole host of practical material anywhere.”
– John Carey

Jheff's Guide

WHAT IT IS:
Booklet

JHEFF’S JUDGMENT:
If you’re searching for routines that can be done impromptu, then you absolutely must invest in this series of booklets that Mark Elsdon has been releasing.  As with most collections of material, you may not like or want to use every routine, but I can pretty much guarantee that you’ll get something you’ll use from each entry in this series.

This edition includes the following:  The Key (1); Advance Knowledge; Deckless Wonder; Time After Time; Serialist; Spinning Synchonicity; Capped; The Key (2); Acted Here Often?
These routines include such things as keys; drawings; imaginary playing cards; watches; serial numbers; coins; and bottle caps.