GAME

by

$29.99

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The Blurb

Roberto Giobbi, Michael Weber, R Paul Wilson, Daniel Madison, John Archer, Asi Wind have all played Jermay’s “GAME” and now it’s your turn … “GAME” is Jermay’s professional handling of Dai Vernon’s classic “Trick That Cannot Be Explained” that brings this previously opaque, challenging, and difficult concept to the hands of even the novice.

Full details of performances with your deck, a borrowed pack and alternative handlings are covered in this DVD. A shuffled deck. An impossible prediction. With “GAME” the rules have changed.

“Luke Jermay is as devious as he’s clever, and he’s a Master at complication – with this take on TTTCBE he might just fool the Devil…”
– Roberto Giobbi

“Intelligent magicians will want to read and learn everything Luke Jermay is willing to share, and the really intelligent ones don’t have to be told.”
– Michael Weber

“Jermay’s GAME is the real deal: deceptive, practical AND impossible.”
– R. Paul Wilson

The "Jheff's Judgment" column below is a brief summary of a longer, more detailed version. For the longer and more in-depth version, and to get news and information about other mentalism products, please visit the Marketplace of the Mind Forum or subscribe to the free newsletter.

Jheff's Guide

WHAT IT IS:
DVD

HOW ACCURATE OR COMPLETE THE BLURB IS:
Mostly, but still contains everything you need to know.

WHAT’S NOT INCLUDED THAT YOU NEED OR NEED TO KNOW:
You must obtain a few other cards from another deck and do some preparation involving an item easily available from an office supply store, if you don’t already have it.

SUITABLE VENUES:
Close-up, Parlour

JHEFF’S JUDGMENT:
This is a very strong version of Vernon’s “The Trick That Can’t Be Explained” which is much more consistent, easier to use, mostly hands off, and uses no sleights or moves.  It uses the poker motif, which some mentalists may not favor, but it fits perfectly with this and justifies playing cards and shouldn’t be passed up for this reason.  Definitely recommended.